Project
Curriculum Development for Non-Technical Audiences in Asia Pacific (IPGO)
About
Cybil code: G0879
Status: Ongoing
From: Jan 2021
Implementors
Region
Countries
Contact
Summary
The project is developing APNIC-branded courseware and gamified material, to explain how the Internet works from an APNIC and Internet addressing perspective.
Details
Aim
This project was first funded in 2021 to overcome the many barriers that keep young, nontechnical audiences from participating meaningfully in Internet governance. One of the biggest barriers is that the ecosystem is unwelcoming, with concepts usually explained in uninteresting and confusing ways. Yet this audience needs some technical knowledge about Internet operations to be seen as credible and to have their voices heard.
This project aims to tackle this problem head on by developing an engaging online game, IPGO, that acts as a welcoming cocktail for this audience.
Additional links
APNIC Blog: Growing a game of community engagement
APNIC Blog: Help IPGO go digital
Download IPGO on the Google Play store
Download IPGO on the Apple App store
A case study of the game on the Chaos Theory Games website
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