Project

Curriculum Development for Non-Technical Audiences in Asia Pacific (IPGO)

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About

Cybil code: G0879

Status: Ongoing

From: Jan 2021

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Region

Countries

Contact

Summary

The project is developing APNIC-branded courseware and gamified material, to explain how the Internet works from an APNIC and Internet addressing perspective.

Details

Aim

This project was first funded in 2021 to overcome the many barriers that keep young, nontechnical audiences from participating meaningfully in Internet governance. One of the biggest barriers is that the ecosystem is unwelcoming, with concepts usually explained in uninteresting and confusing ways. Yet this audience needs some technical knowledge about Internet operations to be seen as credible and to have their voices heard.

This project aims to tackle this problem head on by developing an engaging online game, IPGO, that acts as a welcoming cocktail for this audience.

Additional links

APNIC Blog: Growing a game of community engagement

APNIC Blog: Help IPGO go digital

Annual Report 2021

Download IPGO on the Google Play store

Download IPGO on the Apple App store

A case study of the game on the Chaos Theory Games website


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